Southern California is a center for communications media:
television, film, and music production, web production,
video gaming, public entertainment and cultural spaces,
to name the more obvious.
These ubiquitous industries coupled with branding
concerns and ever penetrating advertising (to say nothing of
an emerging “do-it-yourself” ethic) is dramatically
changing the terrain that graphic designers navigate.
In such a territory, discreet disciplines that generate the work—
graphic design, advertising, interactive and motion design,
environmental and exhibition design, and even writing content—
seem increasingly difficult to discern.
How is education meeting these challenges?
How is design and other curricula teaching students to sort
through the tangle of options and prepare for a career,
or more likely careers, within them?
Specifically, what belongs in a graphic design curriculum,
or is a graphic design curriculum becoming a quaint notion?
Please plan to join co-chairs Denise Gonzales Crisp,
Louise Sandhaus and Petrula Vrontikas for the third
Schools of Thoughts Graphic Design Educators Conference.
If you absolutely cannot attend, please consider participating
in the discussion at the conference blog
Discussions among and tales betwixt.