(Recent online chat with David Womack)
DW: I agree that the computer has come a long way...but with regards to craft and ornament, the advances have in some way taken us in an uncomfortable direction. It used to be that you could judge the significance of an object--the commitment the creator had made to the object, through the amount of ornamentation. every swirl and bead required effort to apply. now with cut and paste, ornament is effortless and therefore loses a lot of its signaling value. (You used to also be able to judge the seriousness of a writer by the absence of typos.)
DGC: You could say that these measures of craft were important then, but are not now. Other skills and concerns have replaced them, or added to them as the tools made certain aspects easier. Just because we used to wash dishes by hand doesn't make the act more honorable now, or rather more noble than using a dishwasher. As the craft changes, the criteria for quality and innovation shift relationally. So we scrap some things that were deemed important and valuable and raise the bar so to speak. Proficiency in the digital realm is measured differently. Cut and paste doesn't "cut it." And as with any craft, the sophistication to select well from many options (now a bizillion options) is key to demonstrating skill. I see students using every filter and gyroticulating thingymabob available and the work suffers. Over time they learn discretion, and to finesse the tool.
~&~
DW: So where is the bar now do you think?
DGC: Well, I think the programming is now part of the craft. I've recently spent some time on Peter Cho's site and he's doing some surprising stuff with type, through programming. also...
DW: I think that craft has a different definition now... Instead of seeing craft as a means of making something new, I think a lot of youngsters see craft (as in doilies and afghans) as a way of making more of something old...the soothing mindlessness of repetition.
DGC: Yeah. Ish. That's vernacular versus professional. Sentimental. nostalgic. sweet and not interesting.
DW: Not interesting intellectually but relaxing and deeply seductive...especially for people who want to take a break and just do what they already know.
DGC: Well, again, this popular version doesn't define the trajectory, nor influence the progression of the applied or graphic arts. There have always been levels of skill and ranges of motivation. I enjoy the challenge of making something I haven't seen before and growing my skills and stretching my preconceptions. Oh, and making something beautiful or compelling. But that's such hard work! As you know, crafting anything WELL is not exactly soothing, but is satisfying.
~&~
DW: I have a Russian friend who I was telling about the place in france we go to... how it doesn't have a television or internet and barely has a telephone. He thought this was the most bourgeouise (sp?) thing he could think of. A real redefinition of luxury. And that may be part of where design--not as an elite activity but as a popular movement-may be heading. Towards "freedom from."
DGC: I think he's right. And the "freedom from" in design is evident in all kinds of things, from the resurgence of hand drawing in graphic design to the craft-y movement. I do think you need to make a distinction between leisure and discipline though. The "freedom from" is happening in all directions. The center of my universe right now is this typography book and I'm realizing that the tone of it, what i'm writing, is all about moving past the stunted approaches to typography.
DW: How stunted?
DGC: Mired is a better word.
DW: As a short person I prefer it
DGC: :D
DW: :-!
~&~
DGC: Typography should be liquid now...rather it *is* now liquid because of the computer. Working with it should be freedom! But you don't hear this sensibility from most educators and practitioners. It's like that spelling rule you referred to. Good writers known by good spelling. BAH! Give me spell check and let me ride the wind. ;-)
DW: Why, because they say its supposed to be difficult?
DGC: It IS difficult because it's so flexible, and the parameters for reading it and experiencing it have expanded. Like those bizillion options, it's about knowing what questions to ask not knowing the answers. (I'm sure there's some connection to the decorative and digital craft in all this!)
~&~
DW: Do you think you need to know how to program to be a real digital designer?
DGC: You don't need to, but it increases one's insight I think.
DW: Interesting, how does it increase ones insight?
DGC: You can't invent without knowing something about the engine running your ideas. not all the ins and outs, but the basic logic. The trick is to come up with stuff programmers haven't figured out yet so it's fun for everybody! ;-) Used to be that way working with printers.
DW: But why stop with the basic logic. Sounds lazy. Why don't desingers have to know the ins and outs.
DGC: We can't. if we could then that doesn't say much for the craft of programming now does it!
DW: I don't know...I would think that designers should know their tools inside and out...
DGC: That was fine when the tools were a ruling pen, an exacto and pantone paper. It's a different world, a wholly unique "tool."
~&~
DW: What's wrong with this defition: programmers are designers that actually know how to make something.
DGC: Knowing how to make and knowing how to communicate aren't the same thing. Besides, designers understand printing but they can't run a press. I started out on the printing side of design, and that knowledge of separations and tinting and signatures and what can be done on press has inspired ideas that otherwise wouldn't have occurred to me.
DW: I think you're right. But I know that the designers who I am most interested in digitally are master programmers. Jurg Lehni comes to mind. He wouldn't let anyone else touch a single 1 or 0. AND he makes beautiful work...
DGC: You're talking too about a new breed, an emergent being.
DW: I have an article in this months EYE about a group of designers who make their own tools that plug in to illustrator (http://www.scriptographer.com). One of the things i really like about it is that these computer geeks are creating new tools....for print!
DGC: Yes, very good exploratory stuff...